What features would you like to see on a server website?

TehByte

Active Members
Okay, well I'm looking at developing my current server even further, I'm looking at integrating a website within the server and having many systems on the website so far I've only developed a grand exchange working in/out of the server (with the help of my good friend Wouter) :p

But I'm wondering what other systems you would like to see within a server website? What features can I add to the website to attract more users?

Currently, I am developing a 508, but I'm looking to make it load the 525 cache and develop a 525 server (technically its not a 525 yeah I know), but then I could integrate more features onto the website like minigames, allow people to create boss trips and all that ;D

So yeah, please reply!

 

Josh

Active Members
Hiscores

Clan home

Forums (Either links to a sucksBBS server category or a mini server forum)

Maybe skill calculators like RuneHQ but for this server?

QuestHelp since you have all full F2P quests?

Just putting some ideas down..

 

TehByte

Active Members
For quest help, I'm going to make some form of system where you have so many points to unlock tips at each stage of the quest. Forms I shall have to work on, skill calculators aren't really needed as its a private server, clan system I can add in shouldn't be too hard :) TCP > HTTP System I'm working on, although it's hard to code the socket protocol ;D
 

Josh

Active Members
Idk, I was thinking of things to make the server unique, no other server have skill calculators.

Obviously they're only really needed when the XP rate is lower than average.

Oh and can someone explain this TCP > HTTP briefly please?

 

Tyler

Active Members
Basically TCP > HTTP allows the site and game to communicate. You don't have to log out though, so the communication is live. Say you had a bank page on the site, anything you put in the bank on the game, would appear on the bank page several seconds, maybe milliseconds, later.
 

Josh

Active Members
Basically TCP > HTTP allows the site and game to communicate. You don't have to log out though, so the communication is live. Say you had a bank page on the site, anything you put in the bank on the game, would appear on the bank page several seconds, maybe milliseconds, later.
Oh I see, much like Hiscores?

 

Tyler

Active Members
It can work with Hiscores, but XP values and such would be all over the place if you have a big server, unless you put a check on every minute or so.

It's probably just easier to do it so that the values are updated when you log out.

 

TehByte

Active Members
You wouldn't use that for high scores, you would use them for more useful things, like player owned shops on the website, grand exchange, things like that :p

I believe that the only other server to have this is AJs C# server.

 

Tyler

Active Members
Yeah, RaGESCAPE 2.0, his JAVA server has this at the moment. Progress is slow on his C# 3.0 server.
 

TehByte

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I see, AJ coded it in C# though I believe, or at least, he released it in C# :p

I need to learn how to create it :)

 

Tyler

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To be completely honest with you, I don't think Jolt Environment has TCP > HTTP.

It's too pioneering and complex to be released just like that.

 

TehByte

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It isn't very complex, it's just I don't understand how to transfer via a protocol without MySQL and all that :p it's just coding the handler that I find difficult, AJ released that.
 

TehByte

Active Members
It's basically a protocol so a HTTP connection can be transfered over to the server and perform a command. It sort of changes the connection type :p
 

GhostSnyper

Active Members
TCP > HTTP is cake on c#. There's all sorts of classes that make it easy.

In java you can do http > http using the URL class set, but HTTP > Sockets are harder. I'm gonna be working on that soon, after I get the 377 client loading.

 

TehByte

Active Members
Could I watch you code the TCP > HTTP Dan? Just to get a basic idea how it works, then I'll attempt it myself :D
 
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